My Patreon page has been up for about two months, and I'm seeing a good response. Thanks for reading and stay safe everyone! I mean, we got a Catwoman sleeping gas scene and an Etta Candy chloroform scene! I can't wait to see what else 2020 has in store. Still.there are some really awesome scenes coming out that have impressed me greatly. While comic book sleepy scenes was my original gateway, I've begun spending more and more time with digital artwork (Patreon!) and Sleepy Clips. I really have to thank users ProjectX, TheSirtrancelot, Zer0, hquan1 for helping upload scenes (I'm probably forgetting a few users, sorry.). That's where Patreon comes in again, because video hosting costs $$$.įinally, the. The main benefit of that site, is that I control (and pay!) for the video hosting, so there's lower risk of them getting pulled down. It's mostly sourced from forums and YouTube. It's a video clip database of mostly chloroform scenes, that has grown to over 1,000 clips already. Next, I want to plug my site Sleepy Clips. With Patreon, you get to support my work while getting some really cool sleepy artwork in return. It's way better than asking for donations directly. It would be totally awesome if I could get some more support on Patreon. See the preview card below for examples of my exclusive artwork: It's still going strong, and I'm on a huge productivity streak right now. The upside for me at least, is that I have so much more free time to work on my projects. For one.who would have thought a global pandemic would ravage the world? If you live in the United States (like I do), then you must also be frustrated by the continued lockdowns. Hey Sleepy Fans! I think it's been a whole two years since my last blog post here? Man a lot has changed. I'll be relying on the honor system here. Please only one request per person, and don't leak the full image. The goal of this is to increase awareness of the vast library of artwork I'm producing, and to get people excited about subscribing to my Patreon page.Īs a special offer to anyone reading this, if you visit my gallery and see an unreleased preview you like, you can send me an email at and I'll forward you the full image. My new art gallery will also let you download full resolution versions of all publicly released pieces. It's a much more efficient system that creating those Patreon flyer images. These previews will be added as I continue to post to Patreon. Starting today I will be featuring previews of my latest artwork on the front page of. I can inject so much more creativity into my original art endeavor. I still care about that mission, though it's becoming less of a priority compared to original art. This website was primarily focused on its original mission to catalog sleepy peril scenes in mainstream comics and manga. So it struck me as odd that visiting doesn't feature my latest artwork anywhere. It's what I spend the majority of my time on these days. This month I released nine pieces of sleepy peril artwork! It's become clear that my sleepy peril artwork is a central part of my online identity. I launched my Patreon page in 2018 and it's still going strong. Until then, stay safe everyone!įor me, 2020 has been an incredibly productive year for my original artwork. 2021 feels like it could be the start of a return to normalcy. First off, Merry Christmas and a Happy New Year to everyone visiting my page today! I think it's been a difficult year for many of us, given the global pandemic.
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Read this article in Chinese | French | German | Japanese | Spanish This article applies to all TeamViewer users. In the below link, see Windows section, 3rd footnote – 27 Nov 17 Which operating systems are supported? Do you have the full-fat TV client installed on your test machine, perhaps? That’s where I’d bet your problem is.Īlso, Are you a Windows insider? According to TV14’s compatibility chart, 14.5+ is required for Win10 1903 (though, I have 1903 release version and it worked fine). MSIexec seems to think you have another TV14 install, perhaps user-targeted. Return value 3.Īction ended 9:07:18: INSTALL. Please manually uninstall this package.Īction ended 9:07:18: ExitIfIncompatibleSoftwareDetected. Please manually uninstall this package.Īn incompatible TeamViewer package was detected that conflicts with the current MSI package. MSI (s) (34:4C) : Product: TeamViewer 14 Host - An incompatible TeamViewer package was detected that conflicts with the current MSI package. Return value 1.Īction start 9:07:18: ExitIfIncompatibleSoftwareDetected. MSI (s) (34:4C) : Doing action: ExitIfIncompatibleSoftwareDetectedĪction ended 9:07:18: FindRelatedProducts. MSI (s) (34:4C) : PROPERTY CHANGE: Adding TEAMVIEWER_FULL_FOUND property. In fact, here’s the relevant entry from your own MSIexec log: MSI (s) (34:4C) : Doing action: FindRelatedProductsĪction start 9:07:18: FindRelatedProducts. This usually indicates the app is already installed. I have something of a crusade against TV and will help you till we get it right. Please test the above command and reply back with results. The bold part actually comes through as a codeblock for base64 decode (I think) because -SecureParameters will ‘encrypt’ parameters set there (best practice for any API keys, passwords, etc you pass using PSADT). Msiexec /i TeamViewer_host.msi /qn ASSIGNMENTOPTIONS="–alias %COMPUTERNAME% -grant-easy-access -reassign" CUSTOMCONFIGID=“xxxxxx” IMPORTREGFILE=“1” APITOKEN=“xxxxxx-xxxxxxxxxxxxxxxxxxx” This results in msiexec receiving the following string (more or less): With the quotes as I have placed them here, the PSADT script will pass the literal strings in the parameters into a command–where they will then be translated because the outermost quotes themselves don’t pass through. In powershell, double-quotes indicate a string (" "), whereas single-quotes (’ ') indicate a literal string–with single quotes, powershell will not substitute or translate anything within them, regardless if there is syntax written. Look at your string, notice how you aren’t placing single/double quotes correctly. Using the toolkit, my first draft would be this:Įxecute-MSI -Action Install -Path "TeamViewer_Host.msi" -Parameters "/qn" -AddParameters 'ASSIGNMENTOPTIONS="–alias %COMPUTERNAME% -grant-easy-access -reassign"' -SecureParameters 'CUSTOMCONFIGID=“xxxxxx” IMPORTREGFILE=“1” APITOKEN=“xxxxxx-xxxxxxxxxxxxxxxxxxx”' -PassThru The last time I wrapped TV was TV12 and before I used PSADT. Execute-Process 2:46:28 PM 18776 (0x4958)Įxecute-MSI -Action Install -Path ‘TeamViewer_Host.msi’ -AddParameters ‘CUSTOMCONFIGID=“xxxxxx” IMPORTREGFILE=“1” APITOKEN=“xxxxxx-xxxxxxxxxxxxxxxxxxx” ’ Consult the Windows Installer SDK for detailed command line help. :: Execution failed with exit code : Invalid command line argument. : : Executing / L * v “ C : WINDOWS Logs Software TeamViewer_Host_Install. With TeamViewer 14 is uses extra parameters that I just can’t seem to get correct. Check the dino’s torpor rate on Dododex to determine how crucial it is to hit at the right speed. TL DR:Īlways try to shoot at a tempo of ~5 seconds, but you can shoot slightly faster if you’re anticipating misses. You can use the “seconds between hits” option (available on the website and app) to accurately determine how many resources you’ll need based on your expected hitting speed. Dododex accounts for torpor depletionĭododex is the only app to include torpor depletion in its KO calculations. This way, if you miss a shot, the torpor won’t start depleting since it’s still running through the backlog. However, shooting a bit faster than 5 seconds (causing the torpor to start backlogging) can be helpful if you know you might miss some shots (esp. Some players might keep shooting since it’s not KOing, but all you would need to do is wait for the backlog to finish. Shooting too fast does not “waste” any torpor (a common misconception), however, torpor will become backlogged, which may make it difficult to determine if you need to keep shooting.Įxample: A dino requires 10 arrows, but you’ve shot all 10 so quickly that it hasn’t KOed because it’s only gotten through ~7 arrows worth of torpor so far. Wyvern (including Crystal Wyvern) (25/s).Giganotosaurus (120 torpor/s at level 1, increases with each level).Real example: If you shoot a level 30 Giga with a Tranq Dart, and then shoot it again in 7 seconds, the 1 second gap (past 6 seconds), will cancel out almost ALL of the torpor you inflicted from the first shot.(But the Giga has an unusually high torpor rate.) Highest Torpor Rate Dinos: Also, a higher level means a higher torpor rate. Dododex shows rate under the torpor section and labels it as high or low. Stronger dinos usually (but not always) have higher torpor rates, and even just a few seconds past the 6 seconds can cancel out several shots. Torpor rate varies by dino (and increases with level) This means that the creature’s torpor starts depleting after 6 seconds, so it’s best to aim for shooting every 5 seconds. After that, torpor infliction pauses for 1 second before dropping. Most weapons (Bow, Crossbow, Longneck Rifle) inflict torpor over a period of 5 seconds. It’s best to hit at a tempo of every 5 seconds. One of the most common misunderstandings about ARK is how torpor is inflicted when you are KOing a dino. Since the weapon is so strong, shooting twice causes 80 excess torpor (and some equivalent damage), whereas with a weaker weapon – such as 20 torpor – you could get exactly 100 torpor – and no excess damage. For example, imagine a dino’s required torpor is 100 and your weapon does 80 torpor. However, in some uncommon cases, stronger weapons can sometimes actually be too powerful for low level dinos with very low health (especially when taking into account a headshot multiplier). More advanced weapons will have a higher torpor:damage ratio, which will decrease the chance of death. Better Weapons Generally Reduce the Chance of Death The health of a wild creature is randomly assigned, so it’s not always 100% possible to determine if you will kill a creature or not, however, Dododex’s “chance of death” feature will calculate the probability that your specific weapon will kill a creature at a specific level. Note that because weapons also inflict damage, it’s possible to sometimes kill the creature rather than knocking it out. Using Dododex’s Knock Out calculator, you’ll be able to calculate how many hits of each weapon are required. To knock out a dinosaur in ARK: Survival Evolved, you must hit it with an torpor-inflicting weapon, such as tranq arrows, tranq darts, a Pulmonoscorpius or even your fists.Įach dinosaur has a set torpor amount that must be filled out before it gets knocked out. 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Free download Internet Download Manager (IDM) 6.42.2 full version standalone offline installer for Windows PC, Download Manager is the best program to manage downloads and download speed from the Internet with the ability to schedule downloads and complete the download at a later time Internet Download Manager (IDM) Overview This means avoiding overly wordy sentences and abbreviations where appropriate
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If these ressources are not at the top level of your project, edit the `eenfoot` file to fix the paths. In Greenfoot, the instance has a source code editor. just copy all your sound files into the folder sounds in your project folder, then you can use them in your code with aySound ('sound.mp3') or ayLoop () if song is an GreenfootSound. You will have to copy/paste them into the sounds directory of your project. Select an image from the Greenfoot library Add a video () Incorrect Incorrect. Greenfoot does not have an import function for sound files. If your actors use pictures or sounds from Greenfoot, copy these ressources inside your Eclipse project. In Greenfoot, the sound file must be saved in the scenario and written in the source code for it to play. 0 Okay so I changed it to: import greenfoot. then you just need to scan the greenfoot Library, and find the method to stop it. In the list of possible main classes that pops up, select GreenfootScenarioMain` and click `OK`.ħ. So basically the sound is a really short sound it only lasts about 3 seconds, but when I run it, the sound does not stop. Select your project and choose Run as > Java Application. World nextWorld new Level2World () // or whatever nextWorld.addObject (actor, 50, 50) // choose appropriate coordinates tWorld (nextWorld) There are some variations on this, but this is basically the idea. Create a file named `standalone.properties` in your Eclipse project with the following contents:Ħ. Then, after you create the new world, you can just add the actor to it in the usual way. Added function to import classes from a library (included with Greenfoot) Added a 'Save as' command Improvements to sound caching / playback Various minor bugfixes Greenfoot 2.1.1 (8. Add these jars to the build path of the project.ĥ. Changed Greenfoot API to add greenfoot.Font and greenfoot.Color classes to replace the java.awt versions that we were using. This workaround is to have your class loaded using the system or root class loader. So if your code uses a native library it will crash. However you cannot load a native library multiple times the JVM does not allow it. stop() Stop playing this sound if it is currently playing. Set the current volume of the sound between 0 (off) and 100 (loudest.) void. Like in my previous discussion I am trying to make a settings menu in my Settings world where it has options such as a button that mutes sound effects from actors in my PlayWorld. The sound cannot be played several times simultaneously, but can be played several times sequentially. Hi all, Id thought that I would create another discussion in case there are people who also have the same problem as me. A GreenfootSound loads the audio from a file. Copy bluejcore.jar and greenfoot.jar (found in the Greenfoot bundle and in the extensions folder inside the Greenfoot bundle on MacOS) into the Eclipse project (you may put them in a `Greenfoot` subfolder).Ĥ. Greenfoot uses multiple class loaders in order to allow the same code to be compiled and then reloaded multiple times. Represents audio that can be played in Greenfoot. Create an Eclipse project using the folder of the Greenfoot project.ģ. |
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